Why not take the family out to eat instead of cook, many of us might ask. It’s easy for us to forgo a new video game in favor of taking our kid to the movies or renting the latest blockbuster on streaming. Generation X has become used to sacrificing personal pleasures for the sake of others. those that actually played MoM in the 90s) are in their 40s or 50s. Second, and somewhat related, the target audience for this game is old. Cover art for MoM circa 1994 as seen on GoG So when the remake is presented to us, the players most familiar with the title will have to make a choice: Am I willing to shell out cash for something that’s presently sitting in my games library? When I stop and think about it, that’s quite a thing to ask. In some cases, if you’re like me, we already own two or more copies of the game (one on GoG and one on Steam). First, they are asking us to buy a game we already own. To begin, I don’t think MuHa’s MoM will sell as well as some fellow fans are boasting. That’s what I’m going to do here for my fellow MoM-fanatics. That way, by the end, I’m able to make them feel better with something positive. Whenever I have good news and bad news for someone, I lead with the bad. What we are seeing now will not resemble the final product, so in a year this entire article may be moot. Any thoughts and critiques expressed here are entirely based on what has been released by Slitherine and MuHa along with observations I have made based on social media posts and forum discussions by the developers. Specifically, I want to address sales potential for the MoM remake, tone (sometimes referred to as “charm”), and finally, the changes MuHa is making to the game from the original design.Īdditionally, I want to get this out of the way: MuHa’s MoM is early alpha. I believe inflated expectations will only hurt the game, and I’d like to address some of those right now before development goes much further. So, what I want to do is address some things I’m seeing in the MoM forums and the MuHa Discord that I think are some misconceptions. Many 4X games have I played, but only one have I loved. eXplorminate has also just announced that MuHa Games, makers of the award-winning Thea franchise, will be developing the remake of the 1994 classic. Well, the fruit of that announcement is finally beginning to show. That article was prompted by our announcement that game publisher Slitherine had acquired the rights to Master of Magic (MoM) from the bankrupt corpse of Atari. My last article for eXplorminate was back in October 2019, where I wrote about the Golden Age of 4X.
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